Tickling Sonic

Tickle Sonic Speed with WIND

"10k TPS, what??"

Sonic is fast, but how fast is it really? Andre already knows it, but degens need to see it with their own eyes to believe it.

WIND will try to test those limits with free claim drops, three rounds of insanity. The best, everyone can participate. Bots, Snipers, fast rabby power users and slow metamask clickers.

How does it work?

At TGE, 10% or 1M tokens will be available to buy on DEX. Traders can speculate about the price and position themself for more tokens to claim.

First claim drop [1M circulating supply] [1M to claim]

  1. During the first 5 seconds, every claim gets [1] WIND token.

  2. During the first 5-10 seconds, every claim gets between [1]-[10] WIND tokens.

  3. After 10 seconds every claim will get [10]-[1000] WIND tokens, whereas the options are:

    1. Max possible allocation is equal to the owning amount of WIND tokens, capped at [1000].

    2. Logarithmic reduction after each claim. The more you claim, the less max you can get. (Only claims after 10 seconds count)

    3. Random amount between [10] and the max possible amount from a and b.

  4. Once 1M tokens have been claimed, the first phase closes. The claim trigger starts and after 30 minutes everyone is able to transfer the claimed tokens to their wallet ONLY if the wallet bought the same amount or more from a DEX.

Examples:

User X has a slow PC and claims on the 11th second. Being smart, this person owns 1000 WIND tokens and thus gets a random amount between 10-1000 tokens. User Y has a bot that pumps transactions like there is no tomorrow and is able to claim 42 times during the first five seconds, netting 42 WIND tokens. Until 10 seconds the bot claims another 69 times, each time getting between 1 and 10 tokens. As the bot doesn't own any tokens yet each additional claim only gives 10 additional tokens.

A big dog was able to claim 50k tokens but only owns 10k WIND. Sigh, he market buys another 40k WIND and successfully transfers the 50k and finally owns now 100k WIND.

Second claim drop [2M circulating supply] [2M to claim]

The first drop is for Sonic natives that ape everything they see. Limited reach - less competitive. Round two won't be the same. Harnessing the buzz from round one and potential records add new players to the table. Round 2 will take place days or weeks after the first round.

Rules are the same as in round 1.

Third claim drop [4M circulating supply] [4M to claim]

The final round. Break it or make it. Igniting a new bull run.

Same rules as in round 1 and 2.

Aftermath [8M circulating supply]

The remaining 2M tokens will be gradually used for farming incentives, partner projects liquidity pairs (FML internal and Sonic wide). Those are not team tokens.

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